All mods

Should work

Version
1.6.1
Author
skyhunter77
Page
modrinth.com/mod/sh-buried-halls-underground-dungeon-structures

SH: Buried Halls | Underground Dungeon Structures

An automatic test ran it on Kiln's test stand (its own code, with a scripted minute of play in place of the game) and nothing broke, and everything it called is written in Kiln: it most likely works. Not checked in the game by hand yet.

Evidence

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD.

In the author's words

Adds vanilla-friendly, dungeon-crawler style underground labyrinths featuring Trial Spawners & Ominous Vaults. For Datapack, Fabric, Forge & NeoForge!

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file skyhunters_buried_halls-26.3-fabric-1.6.1.jar. The scan reads the mod's classes; it does not run them.

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