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Planned

Version
2.0.1
Author
dxxi3d
Page
modrinth.com/mod/simple-inventory-spyglass

Simple Inventory Spyglass

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD. Its Mixins were not applied, so that part of it is missing.

What it needs from Kiln

  • Mixin
  • net.minecraft.client.multiplayer.MultiPlayerGameMode
  • net.minecraft.world.entity.player.Inventory
  • net.minecraft.world.inventory.AbstractContainerMenu
  • net.minecraft.world.inventory.ContainerInput
  • net.minecraft.world.inventory.InventoryMenu
  • KeyMapping.isDown()
  • Minecraft.gameMode
  • Gui.overlay()
  • LocalPlayer.isDeadOrDying()
  • Player.containerMenu
  • Player.getInventory()
  • Player.getUseItem()
  • Player.isUsingItem()
  • ItemStack.is()
  • Items.SPYGLASS

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4), Mixin (0.5)

In the author's words

Allows using a spyglass directly from your inventory with a key press.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file simple_inventory_spyglass-2.0.1-universal.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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