Planned
- Version
- 2.0.1
- Author
- dxxi3d
Simple Inventory Spyglass
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD. Its Mixins were not applied, so that part of it is missing.
What it needs from Kiln
- Mixin
- net.minecraft.client.multiplayer.MultiPlayerGameMode
- net.minecraft.world.entity.player.Inventory
- net.minecraft.world.inventory.AbstractContainerMenu
- net.minecraft.world.inventory.ContainerInput
- net.minecraft.world.inventory.InventoryMenu
- KeyMapping.isDown()
- Minecraft.gameMode
- Gui.overlay()
- LocalPlayer.isDeadOrDying()
- Player.containerMenu
- Player.getInventory()
- Player.getUseItem()
- Player.isUsingItem()
- ItemStack.is()
- Items.SPYGLASS
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4), Mixin (0.5)
In the author's words
Allows using a spyglass directly from your inventory with a key press.
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file simple_inventory_spyglass-2.0.1-universal.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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