All mods

Planned

Version
1.0+26.3
Author
lukasabbe
Page
modrinth.com/mod/simple-transport-hud

Simple Transport HUD

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04) without the mods it depends on: it stopped at dev.isxander.yacl3.config.v2.api.ConfigClassHandler, a class from another mod or library the stand did not have.

What it needs from Kiln

  • Mixin
  • com.mojang.blaze3d.platform.Window
  • net.minecraft.client.Options
  • net.minecraft.client.gui.Hud
  • net.minecraft.client.renderer.RenderPipelines
  • net.minecraft.util.ARGB
  • net.minecraft.util.Mth
  • net.minecraft.world.entity.EquipmentSlot
  • net.minecraft.world.entity.animal.equine.AbstractHorse
  • net.minecraft.world.entity.animal.happyghast.HappyGhast
  • net.minecraft.world.entity.animal.nautilus.AbstractNautilus
  • net.minecraft.world.entity.monster.Strider
  • net.minecraft.world.entity.vehicle.boat.Boat
  • net.minecraft.world.entity.vehicle.minecart.Minecart
  • KeyMapping.isDown()
  • Minecraft.getFrameTimeNs()
  • Minecraft.getWindow()
  • Minecraft.options
  • Gui.hud
  • GuiGraphicsExtractor.blit()
  • GuiGraphicsExtractor.fakeItem()
  • GuiGraphicsExtractor.pose()
  • LocalPlayer.getItemBySlot()
  • LocalPlayer.getPosition()
  • LocalPlayer.getVehicle()
  • LocalPlayer.getViewYRot()
  • LocalPlayer.getXRot()
  • LocalPlayer.isFallFlying()
  • Identifier.toShortString()
  • Entity.getDeltaMovement()
  • Entity.getLookAngle()
  • Entity.getYRot()
  • Entity.yRotO
  • ItemStack.getBarColor()
  • ItemStack.getDamageValue()
  • ItemStack.getMaxDamage()
  • ItemStack.is()
  • Items.ELYTRA
  • Vec3.distanceTo()
  • Vec3.dot()
  • Vec3.length()
  • and 1 more

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

A Hud mod for different transports in Minecraft

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file SimpleTransportHud-1.0+26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.