All mods

Planned

Version
26.3
Author
Carter-Cook
Page
modrinth.com/mod/single-mace

Single Mace

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): SingleMace did not start: java.lang.NoClassDefFoundError: net/fabricmc/fabric/api/event/lifecycle/v1/ServerTickEvents.

What it needs from Kiln

  • Mixin
  • net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents.EndTick
  • net.minecraft.commands.CommandSourceStack
  • net.minecraft.commands.Commands
  • net.minecraft.commands.Commands.CommandSelection
  • net.minecraft.commands.arguments.EntityArgument
  • net.minecraft.core.NonNullList
  • net.minecraft.network.protocol.game.ClientboundSetTitleTextPacket
  • net.minecraft.network.protocol.game.ClientboundSetTitlesAnimationPacket
  • net.minecraft.network.protocol.game.ClientboundSoundPacket
  • net.minecraft.server.MinecraftServer
  • net.minecraft.server.network.ServerGamePacketListenerImpl
  • net.minecraft.server.permissions.PermissionSet
  • net.minecraft.server.permissions.Permissions
  • net.minecraft.server.players.PlayerList
  • net.minecraft.world.Container
  • net.minecraft.world.entity.item.ItemEntity
  • net.minecraft.world.entity.player.Inventory
  • net.minecraft.world.inventory.AbstractContainerMenu
  • net.minecraft.world.inventory.PlayerEnderChestContainer
  • net.minecraft.world.inventory.Slot
  • Registry.wrapAsHolder()
  • ServerLevel.getAllEntities()
  • ServerLevel.getServer()
  • ServerPlayer.connection
  • ServerPlayer.containerMenu
  • ServerPlayer.getEnderChestInventory()
  • ServerPlayer.getInventory()
  • SoundEvents.LIGHTNING_BOLT_THUNDER
  • SoundEvents.UI_TOAST_CHALLENGE_COMPLETE
  • ItemStack.is()
  • Items.MACE

On the roadmap: Code next to data (0.3), Machines (0.4), Mixin (0.5)

In the author's words

One Mace per minecraft server. Mace will tell everyone when dropped out of inventory that it is available again, and once one mace is created you can never make another mace again.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file single-mace-1.0.0.jar. The scan reads the mod's classes; it does not run them.

Reports from players

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