All mods

Planned

Version
1.1
Author
TheNev
Page
modrinth.com/mod/sulfur-cube-combinations

Sulfur Cube: Combinations

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD. Its Mixins were not applied, so that part of it is missing.

What it needs from Kiln

  • Mixin
  • com.mojang.blaze3d.vertex.PoseStack
  • com.mojang.blaze3d.vertex.PoseStack.Pose
  • net.fabricmc.fabric.api.client.renderer.v1.Renderer
  • net.fabricmc.fabric.api.client.renderer.v1.mesh.Mesh
  • net.fabricmc.fabric.api.client.renderer.v1.mesh.QuadEmitter
  • net.fabricmc.fabric.api.client.renderer.v1.mesh.QuadView
  • net.minecraft.client.renderer.SubmitNodeCollector
  • net.minecraft.client.renderer.block.BlockModelRenderState
  • net.minecraft.client.renderer.block.BlockModelResolver
  • net.minecraft.client.renderer.entity.SulfurCubeRenderer
  • net.minecraft.util.ARGB
  • Minecraft.getModelManager()
  • Minecraft.isGameLoadFinished()
  • Minecraft.stop()
  • Blocks.GLASS
  • Blocks.OBSERVER
  • Blocks.REDSTONE_LAMP
  • Blocks.TNT

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Mixin (0.5)

In the author's words

Combine two absorbed blocks and inherit both behaviors.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file sulfur_cube_combinations-1.1.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.