All mods

Planned

Version
1.0.2
Author
HarryTheeWizard
Page
modrinth.com/mod/the-complete-drop-randomizer-mod

The Complete Drop Randomizer Mod

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): RandomizerMod did not start: java.lang.NoClassDefFoundError: net/fabricmc/fabric/api/event/lifecycle/v1/ServerLifecycleEvents.

What it needs from Kiln

  • net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents.ServerStarted
  • net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents.ServerStarting
  • net.fabricmc.fabric.api.loot.v3.LootTableEvents.Replace
  • net.minecraft.commands.CommandSourceStack
  • net.minecraft.commands.Commands
  • net.minecraft.commands.Commands.CommandSelection
  • net.minecraft.core.HolderLookup.RegistryLookup
  • net.minecraft.server.MinecraftServer
  • net.minecraft.server.packs.repository.PackRepository
  • net.minecraft.server.packs.resources.ResourceManager
  • net.minecraft.server.packs.resources.ResourceManager.Selector
  • net.minecraft.server.permissions.LevelBasedPermissionSet
  • net.minecraft.server.permissions.PermissionLevel
  • net.minecraft.server.permissions.PermissionSet
  • net.minecraft.server.players.PlayerList
  • net.minecraft.world.item.enchantment.Enchantments
  • net.minecraft.world.level.storage.loot.entries.NestedLootTable
  • net.minecraft.world.level.storage.loot.functions.ApplyBonusCount
  • net.minecraft.world.level.storage.loot.functions.EnchantedCountIncreaseFunction
  • net.minecraft.world.level.storage.loot.functions.EnchantedCountIncreaseFunction.Builder
  • net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction
  • net.minecraft.world.level.storage.loot.functions.LootItemConditionalFunction.Builder
  • net.minecraft.world.level.storage.loot.functions.LootItemFunction
  • net.minecraft.world.level.storage.loot.functions.LootItemFunction.Builder
  • net.minecraft.world.level.storage.loot.providers.number.floats.ConstantValue
  • net.minecraft.world.level.storage.loot.providers.number.floats.UniformGenerator
  • net.minecraft.world.level.storage.loot.providers.number.ints.ConstantValue
  • LootTableEvents.REPLACE
  • HolderLookup.Provider.lookupOrThrow()
  • Registries.ENCHANTMENT
  • UniformContainerBase.Builder.apply()

On the roadmap: Code next to data (0.3)

In the author's words

Every drop in the game is randomized from the full item registry. No cap, no curated list, fresh every world.

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file randomizer-mod-1.0.2.jar. The scan reads the mod's classes; it does not run them.

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