Planned
- Version
- 1.0.0
- Author
- skyy_light
the scythe
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): Scythe did not start: java.lang.NoClassDefFoundError: net/minecraft/world/item/MaceItem.
What it needs from Kiln
- Mixin
- net.minecraft.core.component.DataComponents
- net.minecraft.tags.BlockTags
- net.minecraft.world.entity.EquipmentSlot
- net.minecraft.world.entity.EquipmentSlotGroup
- net.minecraft.world.entity.ai.attributes.AttributeModifier
- net.minecraft.world.entity.ai.attributes.AttributeModifier.Operation
- net.minecraft.world.item.MaceItem
- net.minecraft.world.item.ToolMaterial
- net.minecraft.world.item.component.ItemAttributeModifiers
- net.minecraft.world.item.component.ItemAttributeModifiers.Builder
- net.minecraft.world.item.component.Weapon
- net.minecraft.world.level.block.CampfireBlock
- net.minecraft.world.level.gameevent.GameEvent
- SoundEvents.HOE_TILL
- SoundEvents.SHOVEL_FLATTEN
- Item.BASE_ATTACK_DAMAGE_ID
- Item.BASE_ATTACK_SPEED_ID
- Item.Properties.attributes()
- Item.Properties.component()
- Item.Properties.enchantable()
- Item.Properties.repairable()
- ItemStack.hurtAndBreak()
- Items.BREEZE_ROD
- Level.gameEvent()
- Level.levelEvent()
- Blocks.COARSE_DIRT
- Blocks.DIRT_PATH
- Blocks.MYCELIUM
- Blocks.PODZOL
- Blocks.ROOTED_DIRT
- BlockState.is()
On the roadmap: Code next to data (0.3), Mixin (0.5)
In the author's words
This simple Minecraft mod introduces an exciting new weapon: the scythe. Designed primarily for PvP combat, it is fully compatible with both single-player and multiplayer modes. You don't need any other mod to operate it
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file scythe-1.0.0-mc26.3.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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