Planned
- Version
- 1.0.1-26.3
- Author
- OldManPlaysGames
TNT To Firework
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): TNTToRocket did not start: java.lang.NoClassDefFoundError: net/minecraft/world/entity/item/PrimedTnt.
What it needs from Kiln
- Mixin
- net.minecraft.core.component.DataComponents
- net.minecraft.server.MinecraftServer
- net.minecraft.server.players.PlayerList
- net.minecraft.world.entity.item.PrimedTnt
- net.minecraft.world.entity.projectile.FireworkRocketEntity
- net.minecraft.world.item.component.FireworkExplosion
- net.minecraft.world.item.component.FireworkExplosion.Shape
- net.minecraft.world.item.component.Fireworks
- net.minecraft.world.level.storage.WorldData
- ServerLevel.addFreshEntity()
- ServerLevel.getServer()
- ServerPlayer.canUseGameMasterBlocks()
- Entity.discard()
- ItemStack.set()
- Items.FIREWORK_ROCKET
On the roadmap: Code next to data (0.3), Mixin (0.5)
In the author's words
Tired of TNT grief on your server? This mod intercepts every ignited TNT in the Overworld and swaps it out for a randomly generated firework — complete with random colors, shapes, trails and twinkle effects. Fully server-side, no client install required!
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file tnt-to-rocket-1.0.1-26.3.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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