Planned
- Version
- 26.3+1.3
- Author
- torobolin
Toro's Auto Attack
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04) without the mods it depends on: it stopped at me.shedaniel.autoconfig.ConfigData, a class from another mod or library the stand did not have.
What it needs from Kiln
- net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents
- net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents.Join
- net.fabricmc.loader.api.ModContainer
- net.fabricmc.loader.api.Version
- net.fabricmc.loader.api.metadata.ModMetadata
- net.minecraft.client.multiplayer.MultiPlayerGameMode
- net.minecraft.network.chat.ClickEvent
- net.minecraft.network.chat.ClickEvent.OpenUrl
- net.minecraft.network.chat.Style
- net.minecraft.tags.ItemTags
- net.minecraft.world.entity.EntityType
- net.minecraft.world.entity.MobCategory
- net.minecraft.world.entity.TamableAnimal
- net.minecraft.world.entity.player.Inventory
- net.minecraft.world.item.ArrowItem
- net.minecraft.world.item.BowItem
- net.minecraft.world.item.CrossbowItem
- net.minecraft.world.item.component.SwingAnimation
- net.minecraft.world.level.GameType
- net.minecraft.world.phys.EntityHitResult
- net.minecraft.world.phys.HitResult.Type
- FabricLoader.getModContainer()
- Minecraft.execute()
- Minecraft.gameMode
- Minecraft.hitResult
- MutableComponent.withStyle()
- MutableComponent.withStyle()
- Entity.getType()
- Entity.hasCustomName()
- Entity.isAlive()
- LivingEntity.isAttackable()
- LivingEntity.isDeadOrDying()
- Player.gameMode()
- Player.getAttackStrengthScale()
- Player.getInventory()
- Player.getTicksUsingItem()
- Player.swing()
- ItemStack.getDamageValue()
- ItemStack.getMaxDamage()
- ItemStack.is()
- and 6 more
On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3)
In the author's words
A mod that allows players to automatically attack while being afk
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file torosautoattack-26.3+1.3.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
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