All mods

Planned

Version
1.1.2
Author
tiraaamisuuuu
Page
modrinth.com/mod/unbreakable-leads-fabric

Unbreakable Leads

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Server-side mod: Kiln runs mods' code on Horizon's single-player server, not on dedicated servers.

What it needs from Kiln

  • Mixin
  • net.fabricmc.loader.api.ModContainer
  • net.fabricmc.loader.api.metadata.ModMetadata
  • FabricLoader.getModContainer()

On the roadmap: Minecraft's libraries and client API (0.2), Mixin (0.5)

In the author's words

Keeps leads attached through distance, fast movement, elytra boosts, mounting, knockback, lag, and chunk unloads

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file unbreakable-leads-26.3-1.1.2.jar. The scan reads the mod's classes; it does not run them.

In the development builds

Planned in the development build 2026-11-04 (ccef3e4).

Calls something that is on Kiln's roadmap. Parts of it may already run.

Ran on Kiln's test stand (2026-11-04): client entrypoint started, 1200 ticks without errors, nothing drawn on the HUD. Its Mixins were not applied, so that part of it is missing.

  • Mixin

On the roadmap: Mixin (0.5)

Development builds are main as it is today, not a release: see the FAQ.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.