All mods

Planned

Version
1.5.5
Author
ardrxrd
Page
modrinth.com/mod/vivid-move

Vivid Move!

Calls something that is on Kiln's roadmap. Parts of it may already run.

Evidence

Ran on Kiln's test stand (2026-11-04): VividMoveFabric did not start: java.lang.NoClassDefFoundError: net/minecraft/network/protocol/common/custom/CustomPacketPayload; VividMoveFabricClient did not start: java.lang.NoClassDefFoundError: net/minecraft/client/particle/SpriteSet.

What it needs from Kiln

  • Mixin
  • com.mojang.authlib.GameProfile
  • com.mojang.blaze3d.platform.InputConstants.Key
  • com.mojang.blaze3d.platform.NativeImage
  • com.mojang.blaze3d.vertex.PoseStack
  • com.mojang.blaze3d.vertex.PoseStack.Pose
  • com.mojang.math.Axis
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking.Context
  • net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking.PlayPayloadHandler
  • net.fabricmc.fabric.api.client.particle.v1.ParticleProviderRegistry
  • net.fabricmc.fabric.api.client.particle.v1.ParticleProviderRegistry.PendingParticleProvider
  • net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback
  • net.fabricmc.fabric.api.networking.v1.PayloadTypeRegistry
  • net.fabricmc.fabric.api.networking.v1.PlayerLookup
  • net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents
  • net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents.Disconnect
  • net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents.Join
  • net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking
  • net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking.Context
  • net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking.PlayPayloadHandler
  • net.fabricmc.fabric.api.resource.IdentifiableResourceReloadListener
  • net.fabricmc.fabric.api.resource.ResourceManagerHelper
  • net.fabricmc.fabric.api.resource.ResourcePackActivationType
  • net.fabricmc.loader.api.ModContainer
  • net.minecraft.client.CameraType
  • net.minecraft.client.MouseHandler
  • net.minecraft.client.Options
  • net.minecraft.client.gui.components.Button
  • net.minecraft.client.gui.components.Button.Builder
  • net.minecraft.client.gui.components.Button.OnPress
  • net.minecraft.client.gui.screens.inventory.CreativeModeInventoryScreen
  • net.minecraft.client.gui.screens.inventory.InventoryScreen
  • net.minecraft.client.input.MouseButtonEvent
  • net.minecraft.client.model.HumanoidModel
  • net.minecraft.client.model.geom.ModelPart
  • net.minecraft.client.multiplayer.MultiPlayerGameMode
  • net.minecraft.client.particle.ParticleRenderType
  • net.minecraft.client.particle.SingleQuadParticle
  • net.minecraft.client.particle.SingleQuadParticle.Layer
  • net.minecraft.client.particle.SpriteSet
  • and 80 more

On the roadmap: Minecraft's libraries and client API (0.2), Code next to data (0.3), Machines (0.4), Mixin (0.5)

In the author's words

Improvment to every move you done, inculding player's animation, physics and particles!

Scan

Scanned on 4 November 2026 against Kiln 0.2.0, file vivid_move-1.5.5+universal-mc26.3.jar. The scan reads the mod's classes; it does not run them.

Reports from players

No reports from players yet.

Thank you. Your report is counted.

Did it run for you in Horizon?

Reports are anonymous: no name and no address is kept. Counts show at once; a text shows after someone has read it.