Planned
- Version
- 1.1.0+26.3
- Author
- tomalbrc
Zombie Horse Trap
Calls something that is on Kiln's roadmap. Parts of it may already run.
Evidence
Ran on Kiln's test stand (2026-11-04): ZombieHorseTrap did not start: java.lang.NoClassDefFoundError: net/minecraft/world/entity/animal/equine/ZombieHorse.
What it needs from Kiln
- Mixin
- net.minecraft.world.DifficultyInstance
- net.minecraft.world.entity.EntitySpawnReason
- net.minecraft.world.entity.EntityType
- net.minecraft.world.entity.EntityTypes
- net.minecraft.world.entity.LightningBolt
- net.minecraft.world.entity.animal.equine.ZombieHorse
- net.minecraft.world.level.ChunkPos
- net.minecraft.world.level.block.WeatheringCopperCollection
- net.minecraft.world.level.chunk.LevelChunk
- net.minecraft.world.level.gamerules.GameRules
- ServerLevel.addFreshEntity()
- ServerLevel.getBlockRandomPos()
- ServerLevel.getCurrentDifficultyAt()
- ServerLevel.getGameRules()
- ServerLevel.isRaining()
- ServerLevel.isRainingAt()
- Blocks.LIGHTNING_ROD
- Vec3.atBottomCenterOf()
On the roadmap: Code next to data (0.3), Mixin (0.5)
In the author's words
Adds zombie horse traps, similar to the vanilla skeleton horse traps!
Scan
Scanned on 4 November 2026 against Kiln 0.2.0, file zombie-horse-trap-1.1.0+26.3.jar. The scan reads the mod's classes; it does not run them.
Reports from players
No reports from players yet.
Thank you. Your report is counted.